Particle Animation Program

  1. Particle Animation Programs
  2. Particle Animation Programs
  3. Particle Animation Program Download
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Interactive Particle Animation With JavaScript – JParticles Interactive Image Particles With JavaScript And Canvas – imageParticles.js Subtle Particles Animation In Vanilla JavaScript – bParticles.js. What Particle Animations Can Show A stream particle animation is useful for visualizing the flow direction and speed of a vector field. The “particles” (represented by any of the line markers) trace the flow along a particular stream line. Particle animations have come a long way in sophistication and aesthetic appeal, and have grown rapidly in popularity for both website creators and filmmakers. They can also be taken in a wider context and be a little more recognisable and structured, like a rainfall effect or an explosion, for example.

Create Stream Particle Animations

Projectile Path Over Time

This example shows how to display the path of a projectile as a function of time using a three-dimensional quiver plot.

Show the path of the following projectile using constants for velocity and acceleration, vz and a. Calculate z as the height as time varies from 0 to 1.

Calculate the position in the x-direction and y-direction.

Compute the components of the velocity vectors and display the vectors using a 3-D quiver plot. Change the viewpoint of the axes to [70,18].

What Particle Animations Can Show

A stream particle animation is useful for visualizing the flow direction and speed of a vector field. The “particles” (represented by any of the line markers) trace the flow along a particular stream line. The speed of each particle in the animation is proportional to the magnitude of the vector field at any given point along the stream line.

1. Specify Starting Points of the Data Range

This example determines the region of the volume to plot by specifying the appropriate starting points. In this case, the stream plots begin at x = 100 and y spans 20 to 50 in the z = 5 plane, which is not the full volume bounds.

Particle animation programs

2. Create Stream Lines to Indicate Particle Paths

This example uses stream lines (stream3, streamline) to trace the path of the animated particles, which adds a visual context for the animation.

3. Define the View

While all the stream lines start in the z = 5 plane, the values of some spiral down to lower values. The following settings provide a clear view of the animation:

  • The viewpoint (view) selected shows both the plane containing most stream lines and the spiral.

  • Selecting a data aspect ratio (daspect) of [2 2 0.125] provides greater resolution in the z-direction to make the stream particles more easily visible in the spiral.

  • Set the axes limits to match the data limits (axis) and draw the axis box (box).

4. Calculate the Stream Particle Vertices

Determine the vertices along the stream line where a particle will be drawn. The interpstreamspeed function returns this data based on the stream line vertices and the speed of the vector data. This example scales the velocities by 0.05 to increase the number of interpolated vertices.

Set the axes SortMethod property to childorder so the animation runs faster.

The streamparticles function sets the following properties:

  • Animate to 10 to run the animation 10 times.

  • ParticleAlignment to on to start all particle traces together.

  • MarkerEdgeColor to none to draw only the face of the circular marker. Animations usually run faster when marker edges are not drawn.

  • MarkerFaceColor to red.

  • Marker to o, which draws a circular marker. You can use other line markers as well.

Export the particle effects as static animations onto sprite sheets, animation strips or image sequences in PNG format, or if you develop for the iPhone or iPad, you can export using the PVRTC format (Mac only). If you program games using the powerful Blitzmax programming language, you can also use the effects directly using the TimelineFX Module.

Create an endless amount of different and varied particle effects including explosions, smoke, fire, water, steam, bubbles, and much more! Animations can be easily configured to loop seamlessly with just one click of the mouse, and with another click, you can even make animations tile seamlessly too for use as animated textures.

Create a vast range of particle effects

Including smoke, fire, explosions, water, flares, clouds and much more! Plus, we also have plenty of free effects for you to download.

Complete control with a powerful graphing system

Particle emitters have 24 attributes to control your effects with precision using graphs to draw their behaviour overtime

Particle Animation Programs

Export your effects directly to sprite sheets

Easily export to sprite sheets with a wide range options, you can even export to PVRTC format specifically for iPhone as well as PNG, TGA and GIF.

Seamlessly loop your animations with 1 click!

In TimelineFX it’s easy to create an animation that loops seamlessly (like the ones shown on this page!), just check the Loop Animation box and you’re done!

Particle Animation Programs

Create textures that tile seamlessly

As well as creating animations that loop seamlessly, you can even make them tile seamlessly too, great for use as textures in 3D games and backdrops

As simple or as complex effects as you want

Create a simple effect with 1 emitter, or go crazy with multiple emitters with there own sub effects, you’re only limited by your imagination!

Particle Animation Program Download

More Details


Export your animations onto sprite sheets, animation strips or image sequences
Once you’re happy with an effect, export it using the Animation Controls. Record frame sizes up to 8192 x 8192 with transparency, plus some very handy features such as:
Particle Animation Program
  • Loop Animation: With one click you can make your effects loop seamlessly!
  • Make Seamless: Need to create animated textures that can be tiled seamlessly? No problem, just 1 check box and that’s exactly what you’ll get!
  • Multiple Export Options: Render animations in full colour, grey scale, 1 colour alpha and more. Handy if you want to create animated particles for your own particle systems, or apply your own colours dynamically within your game. Additionally, you can save as a sprite sheet, where animation frames are kept in rows and columns, animation strips, or just a sequence of images saved separately.
  • Handy Auto fit feature: One click and your animation be automatically resized to fit within your chosen frame size.
  • Export to PVRTC format: For iPhone/iPad developers, export to this format enabling much higher performance on those hand held devices (Mac only)

A full range of properties are available to fine tune all of the particle effects you create for your games. Change how particles are drawn on top of each other with an additive blend mode. Adjust how each particle’s colour changes over time, plus, change angle, emission, particle shape settings and much more. All accessible with an easy to use interface, just adjust settings with a few clicks and instantly see your changes in the preview pane.

A particle shape is a bitmap which can be anything you desire for your effect. On top of that, they can also be animated to add even more depth and complexity to your particle effects to help your games come alive. Simply load in your shapes and assign them to any emitter you want, all properties you have set such as colour and blend mode will be instantly applied.


Total control using powerful graphs and attributes
The TimelineFX Particle Effect Editor uses a powerful graphing system to provide full control over your effects. This means that every aspect of your effects can be precisely controlled over the life time of the effect. Just select an attribute such as size overtime, and plot it’s behaviour on the graph tab to easily make all the particles spawned by an emitter grow or shrink over the lifetime of the particle.Javascript particle animation

Many attributes are available for you to finely tune your particle effects, such as, amount, life, velocity, spin, stretch, alpha and many more.

Just plot all your points on the graph according to how you want your particles to behave, and if you want even more precise control, convert graph points to curves for even smoother results.



Make use of our royalty free Particle Effects, featuring explosions, smoke, fire, environmental effects like rain snow and wind, flares, auras and much more.

Particle Animation Software

You can either make use of them as they are or use them as a basis and tweak them to suit your own needs as you see fit. Click here to go straight to the emitters download page. Simply download a library and load into the editor, make your changes and export.

New Particle Effect libraries are being added all the time so keep checking back to see what’s new!


Particle
You can also use TimelineFX directly within Blitzmax and Monkey by make use of the respective TimelineFX libraries for each languange. Monkey gives the unique advantage that you can code and use TimelineFX for multiple platforms including iPhone, Android, Flash, HTML5 and more!

The library is incredibly easy to use with a powerful particle manager designed to do all the hard work for you. Head on over to the downloads page to grab the libraries, They’re completely free and released under the MIT license.


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